
For melee units this comprises both its offensive and defensive power for Ranged units it only comprises its defensive power (used only when it is attacked). Combat Strength (CS) - This defines the general strength of the unit.Health is often abbreviated "HP" (which stands for "Health Points" or "Hit Points"). When its health reaches 0, the unit dies. Each attack it suffers brings its health down, with more powerful attacks causing a greater loss of health. Health - Each military unit has 100 points of health (even Corps and Army units).There are several statistics important to combat: This strength may be modified further by factors such as promotions, terrain bonuses or other special bonuses. Each military unit possesses statistics which describe its strength in combat. The combat statistics system is largely unchanged from Civilization V: Gods & Kings. This bonus allows them to accumulate XP faster and earn more Promotions. Air units may still be produced only in cities with an Aerodrome.įurthermore, buildings of the Encampment, Harbor and Aerodrome confer XP bonuses to units produced in their cities. In Gathering Storm this distinction is not valid anymore - all land units may be produced in every city, and naval units may be produced in coastal cities or in those with a Harbor, if you have enough of the necessary Strategic resource accumulated. Again, air units may only be produced in a city with an Aerodrome, regardless of how many counts of strategic resources you have. If, however, you have access to 2 or more counts of the resource you may produce units in any city (for example, any city with or without an Encampment for land units, and cities on Coast with or without a Harbor for naval units). In this case, and if you have only 1 count of the relevant resource, only cities with the relevant specialty district may produce them (so, cities with an Encampment for land units, and cities with a Harbor for naval units, regardless of whether or not they're founded on the Coast). Land Units may be produced in all cities, unless they have a strategic resource requirement. Naval units may be produced both in cities founded on coastal tiles, and in inland cities which have constructed a Harbor. There are now Districts specialized in training/building specific classes of military units:Īir units may only be produced in cities with an Aerodrome. The main difference from previous games is that not all cities may automatically produce all units anymore. Units are, of course, created in cities, either by producing them in the main Production queue, or by purchasing them with Gold or Faith (which is only possible under the Theocracy government, or in Rise and Fall with a Grand Master's Chapel built in your Government Plaza). 5.1 Pillaging improvements and districts.3.7 Attacking stacked units and Priority Targeting.Independencia (Emilio Aguinaldo's Agenda): Likes civilizations who liberates cities + high loyalty + high military.

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Katipunero (Replaces Musketman and must be led by Emilio Aguinaldo):A melee unit unique to the Philippines.Emilio Aguinaldo= El Presidente: Earns +2 Loyalty when Philippines is at war, +4 Combat strength on Gunpowder, Melee and Siege units, gains a Morale Promotion on Ranged, Melee, Cavalry, Gunpowder units.
